A two-player game of surrounding territory. Two colors, one board, and the sharper eye wins.
Two players take turns - Red and Blue. Each places one dot per turn. You win by owning more territory than your opponent when the board is done.
Dots go on grid intersections. Columns are letters, rows are numbers, and a1 is the top-left corner.
When your dots form a closed loop around the opponent's dots, you capture everything inside. The loop is your fence - a ring of your own connected dots, joined by straight or diagonal steps.
Four dots at the diagonal corners around a single dot already capture it. Any polygon works - a diamond, a house shape, a long wall. What matters is that the ring is closed.
Territory is counted as the intersections inside your fences. Captured enemy dots count toward your territory, because they sit inside your ring. Whoever holds more at the end wins.
Captured land is not gone forever. You can surround a captured region from the outside with a bigger ring and take it back. Territory can change hands right up to the last move.
Captured dots are not removed - you can still see the moves that were made. They become dead, meaning they can no longer help build a fence.
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